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2D Object Culling By Default. #8206

@CreatorADOfficial

Description

@CreatorADOfficial

BEFORE opening a new feature request, please make sure that you:

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  • Consider commenting on the Feature Request Forum if something is important for you

AFTER opening the feature request, the issue will be closed by a maintainer (@4ian or someone else) and a card will be added in the public roadmap if it's relevant and does not exist yet :)

Description

Object culling for 2D by default in preview, a lot of times objects start to lag and making a extension is hard even tho I'm into gdevelop for years.

Solution suggested

Either a extension with behaviour or built in engine (object Culling)
Describe the solution
I think instead of adding updates the game engine should focus on adding optimisation updates,

  • draw objects without any properties (further objects can be just drawn without any properties making them less laggy)
  • adding Frustum Culling + Occlusion Culling for 3D
  • lowering level of detail for further objects
    Add any other context or screenshots about the feature request here.

Explain if you can help to implement the solution.

Alternatives considered

A clear and concise description of any alternative solutions or features you've considered.

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