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Description
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Description
Object culling for 2D by default in preview, a lot of times objects start to lag and making a extension is hard even tho I'm into gdevelop for years.
Solution suggested
Either a extension with behaviour or built in engine (object Culling)
Describe the solution
I think instead of adding updates the game engine should focus on adding optimisation updates,
- draw objects without any properties (further objects can be just drawn without any properties making them less laggy)
- adding Frustum Culling + Occlusion Culling for 3D
- lowering level of detail for further objects
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Explain if you can help to implement the solution.
Alternatives considered
A clear and concise description of any alternative solutions or features you've considered.
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