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control.v.bak
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module control (
input go,
input valid,
output ld_column,
output draw,
output reg player
);
reg [1:0] current_state, next_state;
localparam
S_LOAD_COLUMN = 2'd0,
S_LOAD_COLUMN_WAIT = 2'd1,
S_DRAW = 2'd2,
PLAYER_1 = 2'd2,
PLAYER_2 = 2'd1;
always @ (*) begin: state_table
case (current_state)
S_LOAD_COLUMN_1 : next_state = go ? S_LOAD_COLUMN_WAIT_1 : S_LOAD_COLUMN_1;
S_LOAD_COLUMN_WAIT_1 : next_state = go & ~valid ? S_LOAD_COLUMN_WAIT_1 : S_LOAD_COLUMN_2;
S_LOAD_COLUMN_2 : next_state = go ? S_LOAD_COLUMN_WAIT_2 : S_LOAD_COLUMN_2;
S_LOAD_COLUMN_WAIT_2 : next_state = go & ~valid ? S_LOAD_COLUMN_WAIT_2 : S_LOAD_COLUMN_1;
default : next_state = S_LOAD_COLUMN;
endcase
end
always @ (*) begin: enable_signals
ld_column = 1'd0;
player = 2'd0;
case (current_state)
S_LOAD_COLUMN_1 : begin
ld_column = 1'd1;
player = PLAYER_1;
end S_LOAD_COLUMN_2 : begin
ld_column = 1'd1;
player = PLAYER_2;
end
endcase
end
always @ (posedge clk) begin: state_FFs
if (!resetn) begin
current_state <= S_LOAD_COLUMN;
end else begin
current_state <= next_state;
end
end
endmodule